home *** CD-ROM | disk | FTP | other *** search
- #GROUPNAMES
- Basic "╤δ≤µσßφ√σ"
- UnitNumber "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ"
- Transport "╥≡αφ±∩ε≡≥"
- Resource "╨σ±≤≡±√"
- Objectives "╟αΣαφΦ "
- Map "╩α≡≥α"
- Message "╬Ωφα ±εεß∙σφΦΘ"
- Units "▐φΦ≥√"
- Upgrades "└∩π≡σΘΣ√"
- Extraction "─εß√≈α ≡σ±≤≡±εΓ"
- Gates "┬ε≡ε≥α"
- EndGame "╩εφσ÷ Φπ≡√"
- % --------------------------------
- % 13.11.2001
- % --------------------------------
- Selection "┬√ß≡α≥ⁿ ■φΦ≥√"
- UnitsOperation "─σΘ±≥ΓΦ φαΣ ■φΦ≥α∞Φ"
- Players "╚π≡εΩΦ"
- UnitsCommand "╧≡ΦΩατ√ ■φΦ≥α∞"
- Advanced "─ε∩εδφΦ≥σδⁿφ√σ"
- New "═εΓ√σ"
- Buildings "╟ΣαφΦ "
- SwitchesAndTimers "╘δαπΦ Φ ≥αΘ∞σ≡√"
- Questions "┬ε∩≡ε±√"
- Upgrades "└∩π≡σΘΣ√"
- AI "╩ε∞∩ⁿ■≥σ≡φ√Θ Φπ≡εΩ"
- #END
-
- #FUNCTIONS
-
- Always()
- "Γ±σπΣα"
- "┬±σπΣα."
-
- GetDiff([players])[e_ne_man][skill_levels_dat]
- "≤≡εΓσφⁿ ±δεµφε±≥Φ Φπ≡εΩα <1%Φ∞ > <2%τφαΩ> <3%±δεµφε±≥ⁿ>"
- "╙≡εΓσφⁿ ±δεµφε±≥Φ."
-
- GetUnitsAmount0([zones],[players])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ Φπ≡εΩα <2%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ Γ τεφσ ≤ Φπ≡εΩα."
-
- %VarValue([variables])[e_ne_g_l][0..max]
- %"τφα≈σφΦσ ∩σ≡σ∞σφφεΘ <1%≈Φ±δε> <2%τφαΩ> <3%≈Φ±δε>"
- %"╟φα≈σφΦσ ∩σ≡σ∞σφφεΘ."
-
- GetUnitsAmount1([zones],[groups])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ π≡≤∩∩√ <2%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ π≡≤∩∩√ Γ τεφσ."
-
- TimerDone([timers])
- "≥αΘ∞σ≡ <1%Φ∞ > ≤µσ ∩≡ετΓεφΦδ"
- "╥αΘ∞σ≡ ≤µσ ∩≡ετΓεφΦδ."
-
- !TimerDone([timers])
- "≥αΘ∞σ≡ <1%Φ∞ > σ∙σ φσ ∩≡ετΓεφΦδ"
- "╥αΘ∞σ≡ σ∙σ φσ ∩≡ετΓεφΦδ."
-
- GetUnitsByNation([groups],[players])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ Φπ≡εΩα <2%Φ∞ 1> Γ π≡≤∩∩σ <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ Γ π≡≤∩∩σ ≤ Φπ≡εΩα."
-
- AskQuestionEx([_pages])
- "∩εδεµΦ≥σδⁿφ√Θ ε≥Γσ≥ φα <1%Γε∩≡ε±>"
- "╧εδεµΦ≥σδⁿφ√Θ ε≥Γσ≥ φα Γε∩≡ε±."
-
- !AskQuestionEx([_pages])
- "ε≥≡Φ÷α≥σδⁿφ√Θ ε≥Γσ≥ φα <1%Γε∩≡ε±>"
- "╬≥≡Φ÷α≥σδⁿφ√Θ ε≥Γσ≥ φα Γε∩≡ε±."
-
- GetTotalAmount0([groups])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ Γ π≡≤∩∩σ <1%Φ∞ > <2%τφαΩ> <3%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ Γ π≡≤∩∩σ."
-
- GetResource([players],[resources_rod])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε <2%≡σ±≤≡±> ≤ Φπ≡εΩα <1%Φ∞ > <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ≡σ±≤≡±α ≤ Φπ≡εΩα."
-
- ShowPageEx([_pages])
- "Γ√Γσ±≥Φ ±εεß∙σφΦσ <1%≥σΩ±≥>"
- "┬√Γσ±≥Φ ±εεß∙σφΦσ."
-
- ChangeFriendsEx([_friends],[0..max],[0..max])
- "Φτ∞σφΦ≥ⁿ <1%ε≥φε°σφΦ > ∞σµΣ≤ Φπ≡εΩα∞Φ"
- "╚τ∞σφΦ≥ⁿ ε≥φε°σφΦ ∞σµΣ≤ Φπ≡εΩα∞Φ."
-
- LooseGame()
- "∩ε≡αµσφΦσ"
- "╧ε≡αµσφΦσ."
-
- ShowVictory()
- "∩εßσΣα"
- "╧εßσΣα."
-
- DisableMissionEx([objectives])
- "±∩≡ ≥α≥ⁿ ταΣαφΦσ <1%±εεß∙σφΦσ>"
- "╤∩≡ ≥α≥ⁿ ταΣαφΦσ."
-
- EnableMissionEx([objectives])
- "∩εΩατα≥ⁿ ταΣαφΦσ <1%±εεß∙σφΦσ>"
- "╧εΩατα≥ⁿ ταΣαφΦσ."
-
- CompleteMission([objectives])
- "ε≥εß≡ατΦ≥ⁿ ταΣαφΦσ <1%±εεß∙σφΦσ> ΩαΩ ταΓσ≡°σφφεσ"
- "╬≥εß≡ατΦ≥ⁿ ταΣαφΦσ ΩαΩ ταΓσ≡°σφφεσ."
-
- AddResource([players],[resources_rod],[0..max])
- "ΣεßαΓΦ≥ⁿ Φπ≡εΩ≤ <1%Φ∞ > <3%Ωεδ-Γε> σΣΦφΦ÷ <2%≡σ±≤≡±>"
- "─εßαΓΦ≥ⁿ Φπ≡εΩ≤ ≡σ±≤≡±."
-
- SubResource([players],[resources_rod],[0..max])
- "ε≥εß≡α≥ⁿ ≤ Φπ≡εΩα <1%Φ∞ > <3%Ωεδ-Γε> σΣΦφΦ÷ <2%≡σ±≤≡±>"
- "╬≥εß≡α≥ⁿ ≤ Φπ≡εΩα ≡σ±≤≡±."
-
- SetResource([players],[resources_rod],[0..max])
- "≤±≥αφεΓΦ≥ⁿ Φπ≡εΩ≤ <1%Φ∞ > <3%Ωεδ-Γε> σΣΦφΦ÷ <2%≡σ±≤≡±>"
- "╙±≥αφεΓΦ≥ⁿ Φπ≡εΩ≤ εßⁿσ∞ ≡σ±≤≡±α."
-
- ClearSelection([players])
- "±φ ≥ⁿ Γ√ΣσδσφΦσ ± ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
- "╤φ ≥ⁿ Γ√ΣσδσφΦσ ± ■φΦ≥εΓ."
-
- SelErase([players])
- "≤ß≡α≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
- "╙ß≡α≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ."
-
- SelDie([players])
- "≤ßΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
- "╙ßΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ."
-
- InitialUpgradeEx([groups],[_upgrades])
- "Σδ Φπ≡εΩα, ΓδαΣσ■∙σπε π≡≤∩∩εΘ <1%Φ∞ >, ∩≡εΦτΓσ±≥Φ α∩π≡σΘΣ <2%φατΓαφΦσ>"
- "╧≡εΦτΓσ±≥Φ α∩π≡σΘΣ."
-
- CreateObject0([dyngroups],[players],[zones],[0..255],[_formations],[_unittypes])
- "Σδ Φπ≡εΩα <2%Φ∞ 1> ±ετΣα≥ⁿ π≡≤∩∩≤ <1%Φ∞ 2> ■φΦ≥εΓ ≥Φ∩α <6%φατΓαφΦσ> Γ ∩ε±≥≡εσφΦΦ <5%≥Φ∩>, ≡ατ∞σ±≥Φ≥ⁿ Φ⌡ Γ τεφσ <3%Φ∞ > Γ φα∩≡αΓδσφΦΦ <4%≈Φ±δε>"
- "╤ετΣα≥ⁿ φεΓ≤■ π≡≤∩∩≤ ■φΦ≥εΓ."
-
- SelAttackGroup([players],[groups])
- "α≥αΩεΓα≥ⁿ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ 1> π≡≤∩∩≤ <2%Φ∞ 2>"
- "└≥αΩεΓα≥ⁿ Γ≡απα Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ."
-
- AttackEnemyInZone([groups],[zones],[players])
- "α≥αΩεΓα≥ⁿ Γ≡απεΓ Φπ≡εΩα <3%Φ∞ 1> Γ τεφσ <2%Φ∞ 2> ∩ε±≡σΣ±≥Γε∞ π≡≤∩∩√ <1%Φ∞ 3>"
- "└≥αΩεΓα≥ⁿ Γ≡απα Γ τεφσ π≡≤∩∩εΘ ■φΦ≥εΓ."
-
- AllowAttack([players],1)
- "≡ατ≡σ°Φ≥ⁿ α≥αΩ≤ Γ√Σσδσφφ√∞ ■φΦ≥α∞ Φπ≡εΩα <1%Φ∞ >"
- "╨ατ≡σ°Φ≥ⁿ α≥αΩ≤."
-
- AllowAttack([players],0)
- "τα∩≡σ≥Φ≥ⁿ α≥αΩ≤ Γ√Σσδσφφ√∞ ■φΦ≥α∞ Φπ≡εΩα <1%Φ∞ >"
- "╟α∩≡σ≥Φ≥ⁿ α≥αΩ≤."
-
- TakeFood([groups])
- "∩≡ΦΩατα≥ⁿ Ω≡σ±≥ⁿ φα∞ π≡≤∩∩√ <1%Φ∞ > ±εßΦ≡α≥ⁿ ∩Φ∙≤ Γ ∞σ±≥σ Φ⌡ φα⌡εµΣσφΦ "
- "╧≡ΦΩατ ±εßΦ≡α≥ⁿ ∩Φ∙≤."
-
- TakeWood([groups])
- "∩≡ΦΩατα≥ⁿ Ω≡σ±≥ⁿ φα∞ π≡≤∩∩√ <1%Φ∞ > ≡≤ßΦ≥ⁿ δσ± Γ ∞σ±≥σ Φ⌡ φα⌡εµΣσφΦ "
- "╧≡ΦΩατ ≡≤ßΦ≥ⁿ δσ±."
-
- TakeStone([groups])
- "∩≡ΦΩατα≥ⁿ Ω≡σ±≥ⁿ φα∞ π≡≤∩∩√ <1%Φ∞ > Σεß√Γα≥ⁿ Ωα∞σφⁿ Γ ∞σ±≥σ Φ⌡ φα⌡εµΣσφΦ "
- "╧≡ΦΩατ Σεß√Γα≥ⁿ Ωα∞σφⁿ."
-
- SelCloseGates([players])
- "ταΩ≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α Φπ≡εΩα <1%Φ∞ >"
- "╟αΩ≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α."
-
- SetStartPoint([zones])
- "≤±≥αφεΓΦ≥ⁿ ²Ω≡αφ Γ τεφ≤ <1%Φ∞ >"
- "╙±≥αφεΓΦ≥ⁿ ²Ω≡αφ Γ τεφ≤."
-
- SetLightSpot([zones],[0..max],[0..63])
- "ε≥Ω≡√≥ⁿ ≤≈α±≥εΩ Ωα≡≥√ φε∞σ≡ <3%≈Φ±δε> ≡αΣΦ≤±α <2%≈Φ±δε> Γ τεφσ <1%Φ∞ >"
- "╬≥Ω≡√≥ⁿ ≤≈α±≥εΩ Ωα≡≥√."
-
- % --------------------------------
- % 09.11.2001
- % --------------------------------
-
- EnableUnit([players],[_unittypes],1)
- "≡ατ≡σ°Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥α <2%≥Φ∩> Σδ Φπ≡εΩα <1%Φ∞ >"
- "╨ατ≡σ°Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥εΓ/τΣαφΦΘ."
-
- EnableUnit([players],[_unittypes],0)
- "τα∩≡σ≥Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥α <2%≥Φ∩> Σδ Φπ≡εΩα <1%Φ∞ >"
- "╟α∩≡σ≥Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥εΓ/τΣαφΦΘ."
-
- SelChangeNation([players],[players])
- "∩σ≡σΣα≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ ε≥ Φπ≡εΩα <1%Φ∞ 1> Φπ≡εΩ≤ <2%Φ∞ 2>"
- "╚τ∞σφΦ≥ⁿ ÷Γσ≥ ■φΦ≥εΓ."
-
- IfBlock()
- "Γδεµσφφ√Θ ≤±δεΓφ√Θ ßδεΩ"
- "┬δεµσφφ√Θ ≤±δεΓφ√Θ ßδεΩ."
-
- Trigg([switches])
- "⌠δαπ <1%Φ∞ > ΓΩδ■≈σφ"
- "╘δαπ ΓΩδ■≈σφ."
-
- !Trigg([switches])
- "⌠δαπ <1%Φ∞ > Γ√Ωδ■≈σφ"
- "╘δαπ Γ√Ωδ■≈σφ."
-
- PreserveTrigger([0..max])
- "±Σσδα≥ⁿ ≥σΩ≤∙ΦΘ ≥≡Φππσ≡ αΩ≥ΦΓφ√∞"
- "╤Σσδα≥ⁿ ≥σΩ≤∙ΦΘ ≥≡Φππσ≡ αΩ≥ΦΓφ√∞."
-
- PushAllUnitsAway([players])
- "Γ√±αΣΦ≥ⁿ Γ±σ⌡ ■φΦ≥εΓ Φτ Γ√Σσδσφφεπε ≥≡αφ±∩ε≡≥φΦΩα ≤ Φπ≡εΩα <1%Φ∞ >"
- "┬√±αΣΦ≥ⁿ Γ±σ⌡ ■φΦ≥εΓ Φτ ≥≡αφ±∩ε≡≥φΦΩα."
-
- GetNInside([players],[groups])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ∩α±±αµΦ≡εΓ Γ ≥≡αφ±∩ε≡≥σ Φτ π≡≤∩∩√ <2%Φ∞ 1> ≤ Φπ≡εΩα <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ∩α±±αµΦ≡εΓ Γ ≥≡αφ±∩ε≡≥σ."
-
- CheckGroupLeaveAbility([players],[groups])
- "≥≡αφ±∩ε≡≥ Φτ π≡≤∩∩√ <2%Φ∞ 1> Φ ∩≡ΦφαΣδσµα∙ΦΘ Φπ≡εΩ≤ <1%Φ∞ 2> ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤"
- "╥≡αφ±∩ε≡≥ ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤."
-
- !CheckGroupLeaveAbility([players],[groups])
- "≥≡αφ±∩ε≡≥ Φτ π≡≤∩∩√ <2%Φ∞ 1> Φ ∩≡ΦφαΣδσµα∙ΦΘ Φπ≡εΩ≤ <1%Φ∞ 2> σ∙σ φσ ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤"
- "╥≡αφ±∩ε≡≥ σ∙σ φσ ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤."
-
- SetTrigg([switches],1)
- "ΓΩδ■≈Φ≥ⁿ ⌠δαπ <1%Φ∞ >"
- "┬Ωδ■≈Φ≥ⁿ ⌠δαπ."
-
- SetTrigg([switches],0)
- "Γ√Ωδ■≈Φ≥ⁿ ⌠δαπ <1%Φ∞ >"
- "┬√Ωδ■≈Φ≥ⁿ ⌠δαπ."
-
- % --------------------------------
- % 12.11.2001
- % --------------------------------
-
- %int GetUnitsAmount2(GAMEOBJ* Zone,GAMEOBJ* UnitType,byte Nation);
- GetUnitsAmount2([zones],[_unittypes],[players])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ ≥Φ∩α <2%φατΓαφΦσ> Γ τεφσ <1%Φ∞ 1> ≤ Φπ≡εΩα <3%Φ∞ 2> <4%τφαΩ> <5%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α Γ τεφσ ≤ Φπ≡εΩα."
-
- %int GetDied(GAMEOBJ* UnitType,byte Nation);
- GetDied([_unittypes],[players])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ∩επΦß°Φ⌡ ■φΦ≥εΓ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ >"
- "╩εδΦ≈σ±≥Γε ∩επΦß°Φ⌡ ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
-
- %int GetTotalAmount1(GAMEOBJ* UnitType,byte Nation);
- GetTotalAmount1([_unittypes],[players])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ >"
- "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
-
- %int GetReadyAmount(GAMEOBJ* UnitType,byte Nation);
- %GetReadyAmount([_unittypes],[players])[e_ne_g_l][0..max]
- %"ΩεδΦ≈σ±≥Γε ≤µσ ±ετΣαφφ√⌡ ■φΦ≥εΓ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ >"
- %"╩εδΦ≈σ±≥Γε ≤µσ ±ετΣαφφ√⌡ ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
-
- %void AttackZoneByArtillery(GAMEOBJ* ArtGroup,GAMEOBJ* Zone,byte Nat);
- AttackZoneByArtillery([groups],[zones],[players])
- "α≥αΩεΓα≥ⁿ τεφ≤ <2%Φ∞ 1> α≡≥Φδδσ≡ΦσΘ Φπ≡εΩα <3%Φ∞ 2> Φτ π≡≤∩∩√ <1%Φ∞ 3>"
- "└≥αΩεΓα≥ⁿ τεφ≤ α≡≥Φδδσ≡ΦσΘ."
-
- %void AttackBuildingsInZone(GAMEOBJ* ArtGroup,GAMEOBJ* Zone,byte Nat);
- AttackBuildingsInZone([groups],[zones],[players])
- "α≥αΩεΓα≥ⁿ τΣαφΦ Γ τεφσ <2%Φ∞ 1> α≡≥Φδδσ≡ΦσΘ Φπ≡εΩα <3%Φ∞ 2> Φτ π≡≤∩∩√ <1%Φ∞ 3>"
- "└≥αΩεΓα≥ⁿ τΣαφΦ Γ τεφσ."
-
- %void ClearLightSpot(byte index);
- ClearLightSpot([0..63])
- "ε≥Ωδ■≈Φ≥ⁿ ε≥Ω≡√≥√Θ ≤≈α±≥εΩ Ωα≡≥√ φε∞σ≡ <1%≈Φ±δε>"
- "╬≥Ωδ■≈Φ≥ⁿ ε≥Ω≡√≥√Θ ≤≈α±≥εΩ Ωα≡≥√."
-
- %void RepairBuildingsBySel(byte Nat,GAMEOBJ* Buildings);
- RepairBuildingsBySel([players],[groups])
- "≡σ∞εφ≥Φ≡εΓα≥ⁿ Γ√Σσδσφφ√∞Φ Ω≡σ±≥ⁿ φα∞Φ Φπ≡εΩα <1%Φ∞ 1> ±ΓεΦ τΣαφΦ Φτ π≡≤∩∩√ <2%Φ∞ 2>"
- "╨σ∞εφ≥Φ≡εΓα≥ⁿ Γ√Σσδσφφ√∞Φ ≡αßε≈Φ∞Φ τΣαφΦ Φτ π≡≤∩∩√."
-
- %??????????????????????????????????????????
- %bool CreateBuilding(byte Nat,GAMEOBJ* Zone,GAMEOBJ* UnitType,GAMEOBJ* DestGroup);
- CreateBuilding([players],[zones],[_unittypes],[dyngroups])
- "∩ε±≥≡εΦ≥ⁿ τΣαφΦσ <3%≥Φ∩> Σδ Φπ≡εΩα <1%Φ∞ 1> Γ τεφσ <2%Φ∞ 2> Φ τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <4%Φ∞ 3>"
- "╧ε±≥≡εΦ≥ⁿ τΣαφΦσ Σδ Φπ≡εΩα Γ τεφσ Φ τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
-
- %bool CheckBuildingsComplete(GAMEOBJ* Buildings);
- CheckBuildingsComplete([groups])
- "τΣαφΦ , ∩≡ΦφαΣδσµα∙Φσ π≡≤∩∩σ <1%Φ∞ > ≤µσ ∩ε±≥≡εσφ√"
- "╟ΣαφΦ Φτ π≡≤∩∩√ ≤µσ ∩ε±≥≡εσφ√."
- !CheckBuildingsComplete([groups])
- "τΣαφΦ , ∩≡ΦφαΣδσµα∙Φσ π≡≤∩∩σ <1%Φ∞ > σ∙σ φσ ∩ε±≥≡εσφ√"
- "╟ΣαφΦ Φτ π≡≤∩∩√ σ∙σ φσ ∩ε±≥≡εσφ√."
-
- %void StartAIEx(byte Nat,char* Name,int Land,int Money,int ResOnMap,int Difficulty);
- StartAIEx([players],[aitxt],[ailand],[aimoney],[airesonmap],[skill_levels])
- "τα∩≤±≥Φ≥ⁿ Φ±Ω≤±±≥Γσφφ√Θ Φφ≥σδσΩ≥ <2%φα÷ΦΦ> Σδ Φπ≡εΩα <1%Φ∞ >. ╙≡εΓσφⁿ ±δεµφε±≥Φ: <6%±δεµφε±≥ⁿ>. ╥Φ∩ ≥σ≡≡Φ≥ε≡ΦΦ: <3%≡σδⁿσ⌠>. ╨σ±≤≡±√: <4%⌠εφΣ√>. ╟αδσµΦ ≡σ±≤≡±εΓ: <5%≡σ±≤≡±√>"
- "╧σ≡σΣα≥ⁿ ≤∩≡αΓδσφΦσ Ωε∞∩ⁿ■≥σ≡φε∞≤ Φπ≡εΩ≤."
-
- %void ShowAlarm(GAMEOBJ* Zone);
- ShowAlarm([zones])
- "Φτ ÷σφ≥≡α τεφφ√ <1%Φ∞ > ∩εΩατα≥ⁿ ±Φπφαδ ≥≡σΓεπΦ"
- "╧εΩατα≥ⁿ ±Φπφαδ ≥≡σΓεπΦ."
-
- %int GetKilled(GAMEOBJ* Units);
- GetKilled([groups])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ≤ßΦΘ±≥Γ, ±Σσδαφφ√⌡ ■φΦ≥α∞Φ Φτ π≡≤∩∩√ <1%Φ∞ > <2%τφαΩ> <3%ΩεδΦ≈σ±≥Γε>"
- "╩εδΦ≈σ±≥Γε ≤ßΦΘ±≥Γ, ±Σσδαφφ√⌡ ■φΦ≥α∞Φ Φτ π≡≤∩∩√."
-
- %??????????????????????????????????????????
- %void ProduceUnitFast(GAMEOBJ* Units,GAMEOBJ* UnitType,GAMEOBJ* DestGroup,int Speed);
- ProduceUnitFast([groups],[_unittypes],[dyngroups],1)
- "∩≡εΦτΓσ±≥Φ ß√±≥≡≤■ ∩ε±≥≡εΘΩ≤ ■φΦ≥α <2%≥Φ∩> Φτ τΣαφΦ Γ π≡≤∩∩σ <1%Φ∞ 1> Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <3%Φ∞ 2>"
- "╧≡εΦτΓσ±≥Φ ß√±≥≡≤■ ∩ε±≥≡εΘΩ≤ ■φΦ≥α Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
-
- %??????????????????????????????????????????
- %void ProduceUnit(GAMEOBJ* Units,GAMEOBJ* UnitType,GAMEOBJ* DestGroup);
- ProduceUnit([groups],[_unittypes],[dyngroups])
- "∩≡εΦτΓσ±≥Φ ∩ε±≥≡εΘΩ≤ ■φΦ≥α <2%≥Φ∩> Φτ τΣαφΦ Γ π≡≤∩∩σ <1%Φ∞ 1> Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <3%Φ∞ 2>"
- "╧≡εΦτΓσ±≥Φ ∩ε±≥≡εΘΩ≤ ■φΦ≥α Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
-
- %void SetDestPoint(GAMEOBJ* Units,GAMEOBJ* Zone);
- SetDestPoint([groups],[zones])
- "≤±≥αφεΓΦ≥ⁿ ≥ε≈Ω≤ ±ßε≡α Σδ τΣαφΦΘ Γ π≡≤∩∩σ <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2>"
- "╙±≥αφεΓΦ≥ⁿ ≥ε≈Ω≤ ±ßε≡α ∩ε±≥≡εσφφ√⌡ ■φΦ≥εΓ."
-
- %bool CheckProduction(GAMEOBJ* Units);
- !CheckProduction([groups])
- "τΣαφΦ Φτ π≡≤∩∩√ <1%Φ∞ > ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ"
- "╟ΣαφΦ ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ."
- CheckProduction([groups])
- "τΣαφΦ Φτ π≡≤∩∩√ <1%Φ∞ > φσ ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ"
- "╟ΣαφΦ φσ ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ."
-
- %void SaveSelectedUnits(byte NI,GAMEOBJ* Units,bool Add);
- SaveSelectedUnits([players],[dyngroups],[oldsel])
- "Γ√Σσδσφφ√σ ■φΦ≥√ Φπ≡εΩα <1%Φ∞ 1> τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <2%Φ∞ 2> ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφΦ⌡ ■φΦ≥εΓ"
- "┬√Σσδσφφ√σ ■φΦ≥√ Φπ≡εΩα τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
-
- %void SelectUnitsInZone(GAMEOBJ* Zone,byte Nation,bool add);
- SelectUnitsInZone([zones],[players],[oldsel])
- "Γ√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα <2%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
- "┬√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα Γ τεφσ."
-
- %void SelectTypeOfUnitsInZone(GAMEOBJ* Zone,GAMEOBJ* Type,byte Nation,bool add);
- SelectTypeOfUnitsInZone([zones],[_unittypes],[players],[oldsel])
- "Γ√ß≡α≥ⁿ ■φΦ≥√ ≥Φ∩α <2%φατΓαφΦσ> ≤ Φπ≡εΩα <3%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> ± <4%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
- "┬√ß≡α≥ⁿ ■φΦ≥√ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα Γ τεφσ."
-
- %void SelectUnitsType(GAMEOBJ* UnitsType,byte Nat,bool Add);
- SelectUnitsType([_unittypes],[players],[oldsel])
- "Γ√ß≡α≥ⁿ ■φΦ≥√ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ > ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
- "┬√ß≡α≥ⁿ ■φΦ≥√ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
-
- %void DoNotUseSelInAI(byte Nat);
- DoNotUseSelInAI([players])
- "φσ Φ±∩εδⁿτεΓα≥ⁿ Γ√Σσδσφφ√σ ■φΦ≥√ Ωε∞∩ⁿ■≥σ≡φ√∞ Φπ≡εΩε∞ <1%Φ∞ >"
- "═σ Φ±∩εδⁿτεΓα≥ⁿ Γ√Σσδσφφ√σ ■φΦ≥√ Ωε∞∩ⁿ■≥σ≡φ√∞ Φπ≡εΩε∞."
-
- %void RemoveGroup(GAMEOBJ* Source,GAMEOBJ* Dest);
- RemoveGroup([dyngroup],[dyngroup])
- "■φΦ≥√ Φτ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩√ <1%Φ∞ 1> ΣεßαΓΦ≥ⁿ Ω ■φΦ≥α∞ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩√ <2%Φ∞ 2>"
- "▐φΦ≥√ Φτ εΣφεΘ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩√ ∩σ≡σΣα≥ⁿ Σ≡≤πεΘ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩σ."
-
- %bool IsUpgradeDoing(GAMEOBJ* Upgrade,byte Nation);
- IsUpgradeDoing([_upgrades],[players])
- "Φπ≡εΩ <2%Φ∞ > ≤µσ τα∩≤±≥Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
- "╚π≡εΩ ≤µσ τα∩≤±≥Φδ α∩π≡σΘΣ."
- !IsUpgradeDoing([_upgrades],[players])
- "Φπ≡εΩ <2%Φ∞ > σ∙σ φσ τα∩≤±≥Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
- "╚π≡εΩ σ∙σ φσ τα∩≤±≥Φδ α∩π≡σΘΣ."
-
- %bool IsUpgradeDone(GAMEOBJ* Upgrade,byte Nation);
- IsUpgradeDone([_upgrades],[players])
- "Φπ≡εΩ <2%Φ∞ > ≤µσ ταΩεφ≈Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
- "╚π≡εΩ ≤µσ ταΩεφ≈Φδ α∩π≡σΘΣ."
- !IsUpgradeDone([_upgrades],[players])
- "Φπ≡εΩ <2%Φ∞ > σ∙σ φσ ταΩεφ≈Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
- "╚π≡εΩ σ∙σ φσ ταΩεφ≈Φδ α∩π≡σΘΣ."
-
- %int GetGlobalTime();
- GetGlobalTime()[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ≥αΩ≥εΓ ∩ε±δσ φα≈αδα Φπ≡√ <1%τφαΩ> <2%Γ≡σ∞ >"
- "╩εδΦ≈σ±≥Γε ≥αΩ≥εΓ ∩ε±δσ φα≈αδα Φπ≡√."
-
- SelectUnits([groups],[oldsel])
- "Γ√ß≡α≥ⁿ Γ±σ ■φΦ≥√ Φτ π≡≤∩∩√ <1%Φ∞ > ± <2%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
- "┬√ß≡α≥ⁿ Γ±σ ■φΦ≥√ Φτ π≡≤∩∩√."
-
- SelectUnits1([players],[groups],[oldsel])
- "Γ√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα <1%Φ∞ 1> Φτ π≡≤∩∩√ <2%Φ∞ 2> ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
- "┬√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα Φτ π≡≤∩∩√."
-
- PushUnitAway([players])
- "Γ√±αΣΦ≥ⁿ φα ßσ≡σπ εΣφεπε ■φΦ≥α Φτ Γ√Σσδσφφεπε ≥≡αφ±∩ε≡≥φΦΩα Φπ≡εΩα <1%Φ∞ >"
- "┬√±αΣΦ≥ⁿ φα ßσ≡σπ εΣφεπε ■φΦ≥α."
-
- SendUnitsToTransport([players])
- "ταπ≡≤τΦ≥ⁿ Γ√Σσδσφφ√Θ ≥≡αφ±∩ε≡≥φΦΩ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ >"
- "╟απ≡≤τΦ≥ⁿ ≥≡αφ±∩ε≡≥φΦΩ ■φΦ≥α∞Φ."
-
- SelOpenGates([players])
- "ε≥Ω≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α Φπ≡εΩα <1%Φ∞ >"
- "╬≥Ω≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α."
-
- DisableUpgrade([players],[_upgrades])
- "τα∩≡σ≥Φ≥ⁿ α∩π≡σΘΣ <2%φατΓαφΦσ> Σδ Φπ≡εΩα <1%Φ∞ >"
- "╟α∩≡σ≥Φ≥ⁿ α∩π≡σΘΣ"
-
- Patrol([players],[zones],0)
- "∩α≥≡≤δΦ≡εΓα≥ⁿ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ 1> ≥σ≡≡Φ≥ε≡Φ■, φα≈Φφα ε≥ ∞σ±≥α ≡α±∩εδεµσφΦ Σε τεφ√ <2%Φ∞ 2>"
- "╧α≥≡≤δΦ≡εΓα≥ⁿ ≥σ≡≡Φ≥ε≡Φ■ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ."
-
- %bool SelSendAndKill(byte Nat,GAMEOBJ* Zone,byte Dir,byte Type);
- SelSendAndKill([players],[zones],[0..255],2)
- "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2> ∩ε Ωε∞αφΣσ α≥αΩα, τα∩ε∞Φφα ∞α≡°≡≤≥ Φ ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
- "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤ ∩ε Ωε∞αφΣσ α≥αΩα, τα∩ε∞Φφα ∞α≡°≡≤≥."
- SelSendAndKill([players],[zones],[0..255],0)
- "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2> ∩ε Ωε∞αφΣσ α≥αΩα, φσ τα∩ε∞Φφα ∞α≡°≡≤≥ Φ ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
- "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤ ∩ε Ωε∞αφΣσ α≥αΩα, φσ τα∩ε∞Φφα ∞α≡°≡≤≥."
-
- SelSendTo([players],[zones],[0..255],2)
- "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2>, τα∩ε∞Φφα ∞α≡°≡≤≥, ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
- "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤, τα∩ε∞Φφα ∞α≡°≡≤≥."
- SelSendTo([players],[zones],[0..255],0)
- "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2>, φσ τα∩ε∞Φφα ∞α≡°≡≤≥, ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
- "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤, φσ τα∩ε∞Φφα ∞α≡°≡≤≥."
-
- RunTimer([timers],[0..max])
- "ταΓσ±≥Φ ≥αΘ∞σ≡ <1%Φ∞ > φα <2%≈Φ±δε> ≥αΩ≥εΓ"
- "╟αΓσ±≥Φ ≥αΘ∞σ≡."
-
- %int GetTime(byte ID);
- GetTime([timers])[e_ne_g_l][0..max]
- "ΩεδΦ≈σ±≥Γε ≥αΩ≥εΓ Σε ≥επε ΩαΩ ∩≡ετΓσφΦ≥ ≥αΘ∞σ≡ <1%Φ∞ > <2%τφαΩ> <3%Γ≡σ∞ >"
- "╩εδΦ≈σ±≥Γε ≥αΩ≥εΓ Σε ≥επε ΩαΩ ∩≡ετΓσφΦ≥ ≥αΘ∞σ≡."
-
- % --------------------------------
- % 14.11.2001
- % --------------------------------
-
- SetStandGround([players],1)
- "Σσ≡µα≥ⁿ ∩ετΦ÷Φ■ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ >"
- "─σ≡µα≥ⁿ ∩ετΦ÷Φ■."
-
- SetStandGround([players],0)
- "ε≥∞σφΦ≥ⁿ ≡σµΦ∞ Σσ≡µα≥ⁿ ∩ετΦ÷Φ■ Σδ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
- "╬≥∞σφΦ≥ⁿ ≡σµΦ∞ Σσ≡µα≥ⁿ ∩ετΦ÷Φ■."
-
- %bool NationIsErased(byte Nat);
- NationIsErased([players])
- "Φπ≡εΩ <1%Φ∞ > ≤µσ ∩εßσµΣσφ"
- "╚π≡εΩ ≤µσ ∩εßσµΣσφ."
- !NationIsErased([players])
- "Φπ≡εΩ <1%Φ∞ > σ∙σ φσ ∩εßσµΣσφ"
- "╚π≡εΩ σ∙σ φσ ∩εßσµΣσφ."
-
-
-
-
- % --- φσ εß τα≥σδⁿφ√σ ---
-
- %bool TimerIsEmpty(byte ID);
- %TimerIsEmpty([timers])
- %"≥αΘ∞σ≡ φσ τα∩≤∙σφ"
- %"╥αΘ∞σ≡ φσ τα∩≤∙σφ."
-
- %void FreeTimer(byte ID);
- %void AssignNation(byte Src,byte Dst);
- %int GetAmountOfWarriors(byte Nat);
- %bool IsUpgradeEnabled(GAMEOBJ* Upgrade,byte Nation);
- %int GetMaxInside(byte Nat);
- %void SelAutoKill(byte Nat);
- %void HINT(GAMEOBJ* Hint,int time);
- %void SetVictoryText(char* ID);
- %void SetLooseText(char* ID);
- %void ShowCentralText(char* ID,int time);
- %void ShowPageParam(char* Name,...);
- %int GetUnitCost(byte Nat,GAMEOBJ* UnitType,byte ResID);
- %int GetUpgradeCost(byte Nat,GAMEOBJ* Upgrade,byte ResID);
- %bool UnitsCenter(GAMEOBJ* DstZone,GAMEOBJ* Units,word R);
- %bool SelCenter(GAMEOBJ* DstZone,byte Nat,int R);
- %bool CreateZoneNearUnit(GAMEOBJ* DstZone,GAMEOBJ* Zone,GAMEOBJ* UnitType,byte Nat,int R);
- %bool CreateZoneNearGroup(GAMEOBJ* DstZone,GAMEOBJ* Zone,GAMEOBJ* Grp,int R);
- %int GetTopDst(GAMEOBJ* Z1,GAMEOBJ* Z2);
- %void SetAIProperty(byte NAT,int Prop,int Val);
- %int AskComplexQuestion(int Nx,char* Name1,byte or1,char* Name2,byte or2,char* Quest);
- %void SetTutorial(bool State);
- %bool GetQuestPressed();
- %int GetMyNation();
-
- %[variables]=AskMultilineQuestionEx([_questions], 9, 0, [0..max])
- %"ταΣα≥ⁿ ±δεµφ√Θ <2%Γε∩≡ε±>, ≡στ≤δⁿ≥α≥ ∩ε∞σ±≥Φ≥ⁿ Γ ∩σ≡σ∞σφφ≤■ <1%≈Φ±δε>"
- %"╟αΣα≥ⁿ ±δεµφ√Θ Γε∩≡ε±."
-
- %void SetReadyState(GAMEOBJ* Units,bool State);
-
- %int GetNUnits(GAMEOBJ* Units);
- %struct OneUnit{
- % word Index;
- % word Serial;
- % word Life; //rw
- % word MaxLife;
- % byte AddDamage; //rw
- % byte AddShield; //rw
- % word Stage;
- % word MaxStage;
- % word Kills;
- % word NIndex;
- % byte Usage;
- % byte Building;
- % int x,y; //rw
- % byte Reserved[16];
- %};
- %bool GetUnitInfo(GAMEOBJ* Units,int Index,OneUnit* Uni);
- %void SetUnitInfo(OneUnit* Uni);
-
- %void ChangeUnitParam(GAMEOBJ* Type,byte NI,int AddDamage,int DamType,int AddShield);
-
- #END
-
- #GROUPS
-
- #resources
- δσ±
- τεδε≥ε
- Ωα∞σφⁿ
- σΣα
- µσδστε
- ≤πεδⁿ
-
- #resources_rod
- δσ±α
- τεδε≥α
- Ωα∞φ
- σΣ√
- µσδστα
- ≤πδ
-
- #nations
- Ω≡α±φ√Θ
- ±ΦφΦΘ
- ßΦ≡■τεΓ√Θ
- ⌠Φεδσ≥εΓ√Θ
- ε≡αφµσΓ√Θ
- ≈σ≡φ√Θ
- ßσδ√Θ
- Ωε≡Φ≈φσΓ√Θ
-
- #skill_levels
- δσπΩε
- φε≡∞αδⁿφε
- ≥ µσδε
- ε≈σφⁿ ≥ µσδε
-
- #skill_levels_dat
- δσπΩε∞≤
- φε≡∞αδⁿφε∞≤
- ≥ µσδε∞≤
- ε≈σφⁿ ≥ µσδε∞≤
-
- #e_ne
- ≡αΓφε
- φσ ≡αΓφε
-
- #e_ne_man
- ≡αΓσφ
- φσ ≡αΓσφ
-
- #e_ne_g_l
- ≡αΓφε
- φσ ≡αΓφε
- ßεδⁿ°σ
- ∞σφⁿ°σ
-
- # --------------------------------
- # 12.11.2001
- # --------------------------------
-
- #oldsel
- τα∞σφεΘ
- ΣεßαΓδσφΦσ∞
-
- #aitxt
- ┴αΓα≡Φ
- ─αφΦ
- └Γ±≥≡Φ
- ╘≡αφ÷Φ
- └φπδΦ
- ├σ≡∞αφΦ
- ╧ⁿσφ∞εφ≥
- ╧ε≡≥≤παδΦ
- ┬σφσ÷Φ
- ╚±∩αφΦ
- ╪Γσ÷Φ
- ├εδδαφΣΦ
- ╤αΩ±εφΦ
- ╧εδⁿ°α
- ╙Ω≡αΦφα
- ╥≤≡÷Φ
- ╨ε±±Φ
- └δµΦ≡
-
- #ailand
- ╤≤°α
- ╤≡σΣΦτσ∞φε∞ε≡ⁿσ
- ╧εδ≤ε±≥≡εΓα
- ╬±≥≡εΓα
- ╩εφ≥Φφσφ≥√
- ╩εφ≥Φφσφ≥
-
- #aimoney
- ═ε≡∞αδⁿφε
- ╠φεπε
- ╠φεµσ±≥Γε
- ╠ΦδδΦεφ
-
- #airesonmap
- ╠αδε
- ╤≡σΣφσ
- ╠φεπε
-
- #END