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  1. #GROUPNAMES
  2. Basic "╤δ≤µσßφ√σ"
  3. UnitNumber "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ"
  4. Transport "╥≡αφ±∩ε≡≥"
  5. Resource "╨σ±≤≡±√"
  6. Objectives "╟αΣαφΦ "
  7. Map "╩α≡≥α"
  8. Message "╬Ωφα ±εεß∙σφΦΘ"
  9. Units "▐φΦ≥√"
  10. Upgrades "└∩π≡σΘΣ√"
  11. Extraction "─εß√≈α ≡σ±≤≡±εΓ"
  12. Gates "┬ε≡ε≥α"
  13. EndGame "╩εφσ÷ Φπ≡√"
  14. % --------------------------------
  15. % 13.11.2001
  16. % --------------------------------
  17. Selection "┬√ß≡α≥ⁿ ■φΦ≥√"
  18. UnitsOperation "─σΘ±≥ΓΦ  φαΣ ■φΦ≥α∞Φ"
  19. Players "╚π≡εΩΦ"
  20. UnitsCommand "╧≡ΦΩατ√ ■φΦ≥α∞"
  21. Advanced "─ε∩εδφΦ≥σδⁿφ√σ"
  22. New "═εΓ√σ"
  23. Buildings "╟ΣαφΦ "
  24. SwitchesAndTimers "╘δαπΦ Φ ≥αΘ∞σ≡√"
  25. Questions "┬ε∩≡ε±√"
  26. Upgrades "└∩π≡σΘΣ√"
  27. AI "╩ε∞∩ⁿ■≥σ≡φ√Θ Φπ≡εΩ"
  28. #END
  29.  
  30. #FUNCTIONS
  31.  
  32. Always()
  33. "Γ±σπΣα"
  34. "┬±σπΣα."
  35.  
  36. GetDiff([players])[e_ne_man][skill_levels_dat]
  37. "≤≡εΓσφⁿ ±δεµφε±≥Φ Φπ≡εΩα <1%Φ∞ > <2%τφαΩ> <3%±δεµφε±≥ⁿ>"
  38. "╙≡εΓσφⁿ ±δεµφε±≥Φ."
  39.  
  40. GetUnitsAmount0([zones],[players])[e_ne_g_l][0..max]
  41. "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ Φπ≡εΩα <2%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
  42. "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ Γ τεφσ ≤ Φπ≡εΩα."
  43.  
  44. %VarValue([variables])[e_ne_g_l][0..max]
  45. %"τφα≈σφΦσ ∩σ≡σ∞σφφεΘ <1%≈Φ±δε> <2%τφαΩ> <3%≈Φ±δε>"
  46. %"╟φα≈σφΦσ ∩σ≡σ∞σφφεΘ."
  47.  
  48. GetUnitsAmount1([zones],[groups])[e_ne_g_l][0..max]
  49. "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ π≡≤∩∩√ <2%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
  50. "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ π≡≤∩∩√ Γ τεφσ."
  51.  
  52. TimerDone([timers])
  53. "≥αΘ∞σ≡ <1%Φ∞ > ≤µσ ∩≡ετΓεφΦδ"
  54. "╥αΘ∞σ≡ ≤µσ ∩≡ετΓεφΦδ."
  55.  
  56. !TimerDone([timers])
  57. "≥αΘ∞σ≡ <1%Φ∞ > σ∙σ φσ ∩≡ετΓεφΦδ"
  58. "╥αΘ∞σ≡ σ∙σ φσ ∩≡ετΓεφΦδ."
  59.  
  60. GetUnitsByNation([groups],[players])[e_ne_g_l][0..max]
  61. "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ Φπ≡εΩα <2%Φ∞ 1> Γ π≡≤∩∩σ <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
  62. "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ Γ π≡≤∩∩σ ≤ Φπ≡εΩα."
  63.  
  64. AskQuestionEx([_pages])
  65. "∩εδεµΦ≥σδⁿφ√Θ ε≥Γσ≥ φα <1%Γε∩≡ε±>"
  66. "╧εδεµΦ≥σδⁿφ√Θ ε≥Γσ≥ φα Γε∩≡ε±."
  67.  
  68. !AskQuestionEx([_pages])
  69. "ε≥≡Φ÷α≥σδⁿφ√Θ ε≥Γσ≥ φα <1%Γε∩≡ε±>"
  70. "╬≥≡Φ÷α≥σδⁿφ√Θ ε≥Γσ≥ φα Γε∩≡ε±."
  71.  
  72. GetTotalAmount0([groups])[e_ne_g_l][0..max]
  73. "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ Γ π≡≤∩∩σ <1%Φ∞ > <2%τφαΩ> <3%ΩεδΦ≈σ±≥Γε>"
  74. "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ Γ π≡≤∩∩σ."
  75.  
  76. GetResource([players],[resources_rod])[e_ne_g_l][0..max]
  77. "ΩεδΦ≈σ±≥Γε <2%≡σ±≤≡±> ≤ Φπ≡εΩα <1%Φ∞ > <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
  78. "╩εδΦ≈σ±≥Γε ≡σ±≤≡±α ≤ Φπ≡εΩα."
  79.  
  80. ShowPageEx([_pages])
  81. "Γ√Γσ±≥Φ ±εεß∙σφΦσ <1%≥σΩ±≥>"
  82. "┬√Γσ±≥Φ ±εεß∙σφΦσ."
  83.  
  84. ChangeFriendsEx([_friends],[0..max],[0..max])
  85. "Φτ∞σφΦ≥ⁿ <1%ε≥φε°σφΦ > ∞σµΣ≤ Φπ≡εΩα∞Φ"
  86. "╚τ∞σφΦ≥ⁿ ε≥φε°σφΦ  ∞σµΣ≤ Φπ≡εΩα∞Φ."
  87.  
  88. LooseGame()
  89. "∩ε≡αµσφΦσ"
  90. "╧ε≡αµσφΦσ."
  91.  
  92. ShowVictory()
  93. "∩εßσΣα"
  94. "╧εßσΣα."
  95.  
  96. DisableMissionEx([objectives])
  97. "±∩≡ ≥α≥ⁿ ταΣαφΦσ <1%±εεß∙σφΦσ>"
  98. "╤∩≡ ≥α≥ⁿ ταΣαφΦσ."
  99.  
  100. EnableMissionEx([objectives])
  101. "∩εΩατα≥ⁿ ταΣαφΦσ <1%±εεß∙σφΦσ>"
  102. "╧εΩατα≥ⁿ ταΣαφΦσ."
  103.  
  104. CompleteMission([objectives])
  105. "ε≥εß≡ατΦ≥ⁿ ταΣαφΦσ <1%±εεß∙σφΦσ> ΩαΩ ταΓσ≡°σφφεσ"
  106. "╬≥εß≡ατΦ≥ⁿ ταΣαφΦσ ΩαΩ ταΓσ≡°σφφεσ."
  107.  
  108. AddResource([players],[resources_rod],[0..max])
  109. "ΣεßαΓΦ≥ⁿ Φπ≡εΩ≤ <1%Φ∞ > <3%Ωεδ-Γε> σΣΦφΦ÷ <2%≡σ±≤≡±>"
  110. "─εßαΓΦ≥ⁿ Φπ≡εΩ≤ ≡σ±≤≡±."
  111.  
  112. SubResource([players],[resources_rod],[0..max])
  113. "ε≥εß≡α≥ⁿ ≤ Φπ≡εΩα <1%Φ∞ > <3%Ωεδ-Γε> σΣΦφΦ÷ <2%≡σ±≤≡±>"
  114. "╬≥εß≡α≥ⁿ ≤ Φπ≡εΩα ≡σ±≤≡±."
  115.  
  116. SetResource([players],[resources_rod],[0..max])
  117. "≤±≥αφεΓΦ≥ⁿ Φπ≡εΩ≤ <1%Φ∞ > <3%Ωεδ-Γε> σΣΦφΦ÷ <2%≡σ±≤≡±>"
  118. "╙±≥αφεΓΦ≥ⁿ Φπ≡εΩ≤ εßⁿσ∞ ≡σ±≤≡±α."
  119.  
  120. ClearSelection([players])
  121. "±φ ≥ⁿ Γ√ΣσδσφΦσ ± ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
  122. "╤φ ≥ⁿ Γ√ΣσδσφΦσ ± ■φΦ≥εΓ."
  123.  
  124. SelErase([players])
  125. "≤ß≡α≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
  126. "╙ß≡α≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ."
  127.  
  128. SelDie([players])
  129. "≤ßΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
  130. "╙ßΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ."
  131.  
  132. InitialUpgradeEx([groups],[_upgrades])
  133. "Σδ  Φπ≡εΩα, ΓδαΣσ■∙σπε π≡≤∩∩εΘ <1%Φ∞ >, ∩≡εΦτΓσ±≥Φ α∩π≡σΘΣ <2%φατΓαφΦσ>"
  134. "╧≡εΦτΓσ±≥Φ α∩π≡σΘΣ."
  135.  
  136. CreateObject0([dyngroups],[players],[zones],[0..255],[_formations],[_unittypes])
  137. "Σδ  Φπ≡εΩα <2%Φ∞ 1> ±ετΣα≥ⁿ π≡≤∩∩≤ <1%Φ∞ 2> ■φΦ≥εΓ ≥Φ∩α <6%φατΓαφΦσ> Γ ∩ε±≥≡εσφΦΦ <5%≥Φ∩>, ≡ατ∞σ±≥Φ≥ⁿ Φ⌡ Γ τεφσ <3%Φ∞ > Γ φα∩≡αΓδσφΦΦ <4%≈Φ±δε>"
  138. "╤ετΣα≥ⁿ φεΓ≤■ π≡≤∩∩≤ ■φΦ≥εΓ."
  139.  
  140. SelAttackGroup([players],[groups])
  141. "α≥αΩεΓα≥ⁿ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ 1> π≡≤∩∩≤ <2%Φ∞ 2>"
  142. "└≥αΩεΓα≥ⁿ Γ≡απα Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ."
  143.  
  144. AttackEnemyInZone([groups],[zones],[players])
  145. "α≥αΩεΓα≥ⁿ Γ≡απεΓ Φπ≡εΩα <3%Φ∞ 1> Γ τεφσ <2%Φ∞ 2> ∩ε±≡σΣ±≥Γε∞ π≡≤∩∩√ <1%Φ∞ 3>"
  146. "└≥αΩεΓα≥ⁿ Γ≡απα Γ τεφσ π≡≤∩∩εΘ ■φΦ≥εΓ."
  147.  
  148. AllowAttack([players],1)
  149. "≡ατ≡σ°Φ≥ⁿ α≥αΩ≤ Γ√Σσδσφφ√∞ ■φΦ≥α∞ Φπ≡εΩα <1%Φ∞ >"
  150. "╨ατ≡σ°Φ≥ⁿ α≥αΩ≤."
  151.  
  152. AllowAttack([players],0)
  153. "τα∩≡σ≥Φ≥ⁿ α≥αΩ≤ Γ√Σσδσφφ√∞ ■φΦ≥α∞ Φπ≡εΩα <1%Φ∞ >"
  154. "╟α∩≡σ≥Φ≥ⁿ α≥αΩ≤."
  155.  
  156. TakeFood([groups])
  157. "∩≡ΦΩατα≥ⁿ Ω≡σ±≥ⁿ φα∞ π≡≤∩∩√ <1%Φ∞ > ±εßΦ≡α≥ⁿ ∩Φ∙≤ Γ ∞σ±≥σ Φ⌡ φα⌡εµΣσφΦ "
  158. "╧≡ΦΩατ ±εßΦ≡α≥ⁿ ∩Φ∙≤."
  159.  
  160. TakeWood([groups])
  161. "∩≡ΦΩατα≥ⁿ Ω≡σ±≥ⁿ φα∞ π≡≤∩∩√ <1%Φ∞ > ≡≤ßΦ≥ⁿ δσ± Γ ∞σ±≥σ Φ⌡ φα⌡εµΣσφΦ "
  162. "╧≡ΦΩατ ≡≤ßΦ≥ⁿ δσ±."
  163.  
  164. TakeStone([groups])
  165. "∩≡ΦΩατα≥ⁿ Ω≡σ±≥ⁿ φα∞ π≡≤∩∩√ <1%Φ∞ > Σεß√Γα≥ⁿ Ωα∞σφⁿ Γ ∞σ±≥σ Φ⌡ φα⌡εµΣσφΦ "
  166. "╧≡ΦΩατ Σεß√Γα≥ⁿ Ωα∞σφⁿ."
  167.  
  168. SelCloseGates([players])
  169. "ταΩ≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α Φπ≡εΩα <1%Φ∞ >"
  170. "╟αΩ≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α."
  171.  
  172. SetStartPoint([zones])
  173. "≤±≥αφεΓΦ≥ⁿ ²Ω≡αφ Γ τεφ≤ <1%Φ∞ >"
  174. "╙±≥αφεΓΦ≥ⁿ ²Ω≡αφ Γ τεφ≤."
  175.  
  176. SetLightSpot([zones],[0..max],[0..63])
  177. "ε≥Ω≡√≥ⁿ ≤≈α±≥εΩ Ωα≡≥√ φε∞σ≡ <3%≈Φ±δε> ≡αΣΦ≤±α <2%≈Φ±δε> Γ τεφσ <1%Φ∞ >"
  178. "╬≥Ω≡√≥ⁿ ≤≈α±≥εΩ Ωα≡≥√."
  179.  
  180. % --------------------------------
  181. % 09.11.2001
  182. % --------------------------------
  183.  
  184. EnableUnit([players],[_unittypes],1)
  185. "≡ατ≡σ°Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥α <2%≥Φ∩> Σδ  Φπ≡εΩα <1%Φ∞ >"
  186. "╨ατ≡σ°Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥εΓ/τΣαφΦΘ."
  187.  
  188. EnableUnit([players],[_unittypes],0)
  189. "τα∩≡σ≥Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥α <2%≥Φ∩> Σδ  Φπ≡εΩα <1%Φ∞ >"
  190. "╟α∩≡σ≥Φ≥ⁿ ∩≡εΦτΓεΣ±≥Γε ■φΦ≥εΓ/τΣαφΦΘ."
  191.  
  192. SelChangeNation([players],[players])
  193. "∩σ≡σΣα≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ ε≥ Φπ≡εΩα <1%Φ∞ 1> Φπ≡εΩ≤ <2%Φ∞ 2>"
  194. "╚τ∞σφΦ≥ⁿ ÷Γσ≥ ■φΦ≥εΓ."
  195.  
  196. IfBlock()
  197. "Γδεµσφφ√Θ ≤±δεΓφ√Θ ßδεΩ"
  198. "┬δεµσφφ√Θ ≤±δεΓφ√Θ ßδεΩ."
  199.  
  200. Trigg([switches])
  201. "⌠δαπ <1%Φ∞ > ΓΩδ■≈σφ"
  202. "╘δαπ ΓΩδ■≈σφ."
  203.  
  204. !Trigg([switches])
  205. "⌠δαπ <1%Φ∞ > Γ√Ωδ■≈σφ"
  206. "╘δαπ Γ√Ωδ■≈σφ."
  207.  
  208. PreserveTrigger([0..max])
  209. "±Σσδα≥ⁿ ≥σΩ≤∙ΦΘ ≥≡Φππσ≡ αΩ≥ΦΓφ√∞"
  210. "╤Σσδα≥ⁿ ≥σΩ≤∙ΦΘ ≥≡Φππσ≡ αΩ≥ΦΓφ√∞."
  211.  
  212. PushAllUnitsAway([players])
  213. "Γ√±αΣΦ≥ⁿ Γ±σ⌡ ■φΦ≥εΓ Φτ Γ√Σσδσφφεπε ≥≡αφ±∩ε≡≥φΦΩα ≤ Φπ≡εΩα <1%Φ∞ >"
  214. "┬√±αΣΦ≥ⁿ Γ±σ⌡ ■φΦ≥εΓ Φτ ≥≡αφ±∩ε≡≥φΦΩα."
  215.  
  216. GetNInside([players],[groups])[e_ne_g_l][0..max]
  217. "ΩεδΦ≈σ±≥Γε ∩α±±αµΦ≡εΓ Γ ≥≡αφ±∩ε≡≥σ Φτ π≡≤∩∩√ <2%Φ∞ 1> ≤ Φπ≡εΩα <1%Φ∞ 2> <3%τφαΩ> <4%ΩεδΦ≈σ±≥Γε>"
  218. "╩εδΦ≈σ±≥Γε ∩α±±αµΦ≡εΓ Γ ≥≡αφ±∩ε≡≥σ."
  219.  
  220. CheckGroupLeaveAbility([players],[groups])
  221. "≥≡αφ±∩ε≡≥ Φτ π≡≤∩∩√ <2%Φ∞ 1> Φ ∩≡ΦφαΣδσµα∙ΦΘ Φπ≡εΩ≤ <1%Φ∞ 2> ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤"
  222. "╥≡αφ±∩ε≡≥ ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤."
  223.  
  224. !CheckGroupLeaveAbility([players],[groups])
  225. "≥≡αφ±∩ε≡≥ Φτ π≡≤∩∩√ <2%Φ∞ 1> Φ ∩≡ΦφαΣδσµα∙ΦΘ Φπ≡εΩ≤ <1%Φ∞ 2> σ∙σ φσ ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤"
  226. "╥≡αφ±∩ε≡≥ σ∙σ φσ ∩≡Φ≈αδΦδ Ω ßσ≡σπ≤."
  227.  
  228. SetTrigg([switches],1)
  229. "ΓΩδ■≈Φ≥ⁿ ⌠δαπ <1%Φ∞ >"
  230. "┬Ωδ■≈Φ≥ⁿ ⌠δαπ."
  231.  
  232. SetTrigg([switches],0)
  233. "Γ√Ωδ■≈Φ≥ⁿ ⌠δαπ <1%Φ∞ >"
  234. "┬√Ωδ■≈Φ≥ⁿ ⌠δαπ."
  235.  
  236. % --------------------------------
  237. % 12.11.2001
  238. % --------------------------------
  239.  
  240. %int  GetUnitsAmount2(GAMEOBJ* Zone,GAMEOBJ* UnitType,byte Nation);
  241. GetUnitsAmount2([zones],[_unittypes],[players])[e_ne_g_l][0..max]
  242. "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ ≥Φ∩α <2%φατΓαφΦσ> Γ τεφσ <1%Φ∞ 1> ≤ Φπ≡εΩα <3%Φ∞ 2> <4%τφαΩ> <5%ΩεδΦ≈σ±≥Γε>"
  243. "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α Γ τεφσ ≤ Φπ≡εΩα."
  244.  
  245. %int  GetDied(GAMEOBJ* UnitType,byte Nation);
  246. GetDied([_unittypes],[players])[e_ne_g_l][0..max]
  247. "ΩεδΦ≈σ±≥Γε ∩επΦß°Φ⌡ ■φΦ≥εΓ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ >"
  248. "╩εδΦ≈σ±≥Γε ∩επΦß°Φ⌡ ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
  249.  
  250. %int  GetTotalAmount1(GAMEOBJ* UnitType,byte Nation);
  251. GetTotalAmount1([_unittypes],[players])[e_ne_g_l][0..max]
  252. "ΩεδΦ≈σ±≥Γε ■φΦ≥εΓ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ >"
  253. "╩εδΦ≈σ±≥Γε ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
  254.  
  255. %int  GetReadyAmount(GAMEOBJ* UnitType,byte Nation);
  256. %GetReadyAmount([_unittypes],[players])[e_ne_g_l][0..max]
  257. %"ΩεδΦ≈σ±≥Γε ≤µσ ±ετΣαφφ√⌡ ■φΦ≥εΓ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ >"
  258. %"╩εδΦ≈σ±≥Γε ≤µσ ±ετΣαφφ√⌡ ■φΦ≥εΓ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
  259.  
  260. %void AttackZoneByArtillery(GAMEOBJ* ArtGroup,GAMEOBJ* Zone,byte Nat);
  261. AttackZoneByArtillery([groups],[zones],[players])
  262. "α≥αΩεΓα≥ⁿ τεφ≤ <2%Φ∞ 1> α≡≥Φδδσ≡ΦσΘ Φπ≡εΩα <3%Φ∞ 2> Φτ π≡≤∩∩√ <1%Φ∞ 3>"
  263. "└≥αΩεΓα≥ⁿ τεφ≤ α≡≥Φδδσ≡ΦσΘ."
  264.  
  265. %void AttackBuildingsInZone(GAMEOBJ* ArtGroup,GAMEOBJ* Zone,byte Nat);
  266. AttackBuildingsInZone([groups],[zones],[players])
  267. "α≥αΩεΓα≥ⁿ τΣαφΦ  Γ τεφσ <2%Φ∞ 1> α≡≥Φδδσ≡ΦσΘ Φπ≡εΩα <3%Φ∞ 2> Φτ π≡≤∩∩√ <1%Φ∞ 3>"
  268. "└≥αΩεΓα≥ⁿ τΣαφΦ  Γ τεφσ."
  269.  
  270. %void ClearLightSpot(byte index);
  271. ClearLightSpot([0..63])
  272. "ε≥Ωδ■≈Φ≥ⁿ ε≥Ω≡√≥√Θ ≤≈α±≥εΩ Ωα≡≥√ φε∞σ≡ <1%≈Φ±δε>"
  273. "╬≥Ωδ■≈Φ≥ⁿ ε≥Ω≡√≥√Θ ≤≈α±≥εΩ Ωα≡≥√."
  274.  
  275. %void RepairBuildingsBySel(byte Nat,GAMEOBJ* Buildings);
  276. RepairBuildingsBySel([players],[groups])
  277. "≡σ∞εφ≥Φ≡εΓα≥ⁿ Γ√Σσδσφφ√∞Φ Ω≡σ±≥ⁿ φα∞Φ Φπ≡εΩα <1%Φ∞ 1> ±ΓεΦ τΣαφΦ  Φτ π≡≤∩∩√ <2%Φ∞ 2>"
  278. "╨σ∞εφ≥Φ≡εΓα≥ⁿ Γ√Σσδσφφ√∞Φ ≡αßε≈Φ∞Φ τΣαφΦ  Φτ π≡≤∩∩√."
  279.  
  280. %??????????????????????????????????????????
  281. %bool CreateBuilding(byte Nat,GAMEOBJ* Zone,GAMEOBJ* UnitType,GAMEOBJ* DestGroup);
  282. CreateBuilding([players],[zones],[_unittypes],[dyngroups])
  283. "∩ε±≥≡εΦ≥ⁿ τΣαφΦσ <3%≥Φ∩> Σδ  Φπ≡εΩα <1%Φ∞ 1> Γ τεφσ <2%Φ∞ 2> Φ τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <4%Φ∞ 3>"
  284. "╧ε±≥≡εΦ≥ⁿ τΣαφΦσ Σδ  Φπ≡εΩα Γ τεφσ Φ τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
  285.  
  286. %bool CheckBuildingsComplete(GAMEOBJ* Buildings);
  287. CheckBuildingsComplete([groups])
  288. "τΣαφΦ , ∩≡ΦφαΣδσµα∙Φσ π≡≤∩∩σ <1%Φ∞ > ≤µσ ∩ε±≥≡εσφ√"
  289. "╟ΣαφΦ  Φτ π≡≤∩∩√ ≤µσ ∩ε±≥≡εσφ√."
  290. !CheckBuildingsComplete([groups])
  291. "τΣαφΦ , ∩≡ΦφαΣδσµα∙Φσ π≡≤∩∩σ <1%Φ∞ > σ∙σ φσ ∩ε±≥≡εσφ√"
  292. "╟ΣαφΦ  Φτ π≡≤∩∩√ σ∙σ φσ ∩ε±≥≡εσφ√."
  293.  
  294. %void StartAIEx(byte Nat,char* Name,int Land,int Money,int ResOnMap,int Difficulty);
  295. StartAIEx([players],[aitxt],[ailand],[aimoney],[airesonmap],[skill_levels])
  296. "τα∩≤±≥Φ≥ⁿ Φ±Ω≤±±≥Γσφφ√Θ Φφ≥σδσΩ≥ <2%φα÷ΦΦ> Σδ  Φπ≡εΩα <1%Φ∞ >. ╙≡εΓσφⁿ ±δεµφε±≥Φ: <6%±δεµφε±≥ⁿ>. ╥Φ∩ ≥σ≡≡Φ≥ε≡ΦΦ: <3%≡σδⁿσ⌠>. ╨σ±≤≡±√: <4%⌠εφΣ√>. ╟αδσµΦ ≡σ±≤≡±εΓ: <5%≡σ±≤≡±√>"
  297. "╧σ≡σΣα≥ⁿ ≤∩≡αΓδσφΦσ Ωε∞∩ⁿ■≥σ≡φε∞≤ Φπ≡εΩ≤."
  298.  
  299. %void ShowAlarm(GAMEOBJ* Zone);
  300. ShowAlarm([zones])
  301. "Φτ ÷σφ≥≡α τεφφ√ <1%Φ∞ > ∩εΩατα≥ⁿ ±Φπφαδ ≥≡σΓεπΦ"
  302. "╧εΩατα≥ⁿ ±Φπφαδ ≥≡σΓεπΦ."
  303.  
  304. %int GetKilled(GAMEOBJ* Units);
  305. GetKilled([groups])[e_ne_g_l][0..max]
  306. "ΩεδΦ≈σ±≥Γε ≤ßΦΘ±≥Γ, ±Σσδαφφ√⌡ ■φΦ≥α∞Φ Φτ π≡≤∩∩√ <1%Φ∞ > <2%τφαΩ> <3%ΩεδΦ≈σ±≥Γε>"
  307. "╩εδΦ≈σ±≥Γε ≤ßΦΘ±≥Γ, ±Σσδαφφ√⌡ ■φΦ≥α∞Φ Φτ π≡≤∩∩√."
  308.  
  309. %??????????????????????????????????????????
  310. %void ProduceUnitFast(GAMEOBJ* Units,GAMEOBJ* UnitType,GAMEOBJ* DestGroup,int Speed);
  311. ProduceUnitFast([groups],[_unittypes],[dyngroups],1)
  312. "∩≡εΦτΓσ±≥Φ ß√±≥≡≤■ ∩ε±≥≡εΘΩ≤ ■φΦ≥α <2%≥Φ∩> Φτ τΣαφΦ  Γ π≡≤∩∩σ <1%Φ∞ 1> Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <3%Φ∞ 2>"
  313. "╧≡εΦτΓσ±≥Φ ß√±≥≡≤■ ∩ε±≥≡εΘΩ≤ ■φΦ≥α Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
  314.  
  315. %??????????????????????????????????????????
  316. %void ProduceUnit(GAMEOBJ* Units,GAMEOBJ* UnitType,GAMEOBJ* DestGroup);
  317. ProduceUnit([groups],[_unittypes],[dyngroups])
  318. "∩≡εΦτΓσ±≥Φ ∩ε±≥≡εΘΩ≤ ■φΦ≥α <2%≥Φ∩> Φτ τΣαφΦ  Γ π≡≤∩∩σ <1%Φ∞ 1> Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <3%Φ∞ 2>"
  319. "╧≡εΦτΓσ±≥Φ ∩ε±≥≡εΘΩ≤ ■φΦ≥α Φ ΣεßαΓΦ≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
  320.  
  321. %void SetDestPoint(GAMEOBJ* Units,GAMEOBJ* Zone);
  322. SetDestPoint([groups],[zones])
  323. "≤±≥αφεΓΦ≥ⁿ ≥ε≈Ω≤ ±ßε≡α Σδ  τΣαφΦΘ Γ π≡≤∩∩σ <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2>"
  324. "╙±≥αφεΓΦ≥ⁿ ≥ε≈Ω≤ ±ßε≡α ∩ε±≥≡εσφφ√⌡ ■φΦ≥εΓ."
  325.  
  326. %bool CheckProduction(GAMEOBJ* Units);
  327. !CheckProduction([groups])
  328. "τΣαφΦ  Φτ π≡≤∩∩√ <1%Φ∞ > ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ"
  329. "╟ΣαφΦ  ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ."
  330. CheckProduction([groups])
  331. "τΣαφΦ  Φτ π≡≤∩∩√ <1%Φ∞ > φσ ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ"
  332. "╟ΣαφΦ  φσ ∩≡εΦτΓεΣ ≥ ■φΦ≥εΓ."
  333.  
  334. %void SaveSelectedUnits(byte NI,GAMEOBJ* Units,bool Add);
  335. SaveSelectedUnits([players],[dyngroups],[oldsel])
  336. "Γ√Σσδσφφ√σ ■φΦ≥√ Φπ≡εΩα <1%Φ∞ 1> τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤ <2%Φ∞ 2> ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφΦ⌡ ■φΦ≥εΓ"
  337. "┬√Σσδσφφ√σ ■φΦ≥√ Φπ≡εΩα τα∩Φ±α≥ⁿ Γ ΣΦφα∞Φ≈σ±Ω≤■ π≡≤∩∩≤."
  338.  
  339. %void SelectUnitsInZone(GAMEOBJ* Zone,byte Nation,bool add);
  340. SelectUnitsInZone([zones],[players],[oldsel])
  341. "Γ√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα <2%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
  342. "┬√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα Γ τεφσ."
  343.  
  344. %void SelectTypeOfUnitsInZone(GAMEOBJ* Zone,GAMEOBJ* Type,byte Nation,bool add);
  345. SelectTypeOfUnitsInZone([zones],[_unittypes],[players],[oldsel])
  346. "Γ√ß≡α≥ⁿ ■φΦ≥√ ≥Φ∩α <2%φατΓαφΦσ> ≤ Φπ≡εΩα <3%Φ∞ 1> Γ τεφσ <1%Φ∞ 2> ± <4%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
  347. "┬√ß≡α≥ⁿ ■φΦ≥√ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα Γ τεφσ."
  348.  
  349. %void SelectUnitsType(GAMEOBJ* UnitsType,byte Nat,bool Add);
  350. SelectUnitsType([_unittypes],[players],[oldsel])
  351. "Γ√ß≡α≥ⁿ ■φΦ≥√ ≥Φ∩α <1%φατΓαφΦσ> ≤ Φπ≡εΩα <2%Φ∞ > ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
  352. "┬√ß≡α≥ⁿ ■φΦ≥√ ε∩≡σΣσδσφφεπε ≥Φ∩α ≤ Φπ≡εΩα."
  353.  
  354. %void DoNotUseSelInAI(byte Nat);
  355. DoNotUseSelInAI([players])
  356. "φσ Φ±∩εδⁿτεΓα≥ⁿ Γ√Σσδσφφ√σ ■φΦ≥√ Ωε∞∩ⁿ■≥σ≡φ√∞ Φπ≡εΩε∞ <1%Φ∞ >"
  357. "═σ Φ±∩εδⁿτεΓα≥ⁿ Γ√Σσδσφφ√σ ■φΦ≥√ Ωε∞∩ⁿ■≥σ≡φ√∞ Φπ≡εΩε∞."
  358.  
  359. %void RemoveGroup(GAMEOBJ* Source,GAMEOBJ* Dest);
  360. RemoveGroup([dyngroup],[dyngroup])
  361. "■φΦ≥√ Φτ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩√ <1%Φ∞ 1> ΣεßαΓΦ≥ⁿ Ω ■φΦ≥α∞ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩√ <2%Φ∞ 2>"
  362. "▐φΦ≥√ Φτ εΣφεΘ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩√ ∩σ≡σΣα≥ⁿ Σ≡≤πεΘ ΣΦφα∞Φ≈σ±ΩεΘ π≡≤∩∩σ."
  363.  
  364. %bool IsUpgradeDoing(GAMEOBJ* Upgrade,byte Nation);
  365. IsUpgradeDoing([_upgrades],[players])
  366. "Φπ≡εΩ <2%Φ∞ > ≤µσ τα∩≤±≥Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
  367. "╚π≡εΩ ≤µσ τα∩≤±≥Φδ α∩π≡σΘΣ."
  368. !IsUpgradeDoing([_upgrades],[players])
  369. "Φπ≡εΩ <2%Φ∞ > σ∙σ φσ τα∩≤±≥Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
  370. "╚π≡εΩ σ∙σ φσ τα∩≤±≥Φδ α∩π≡σΘΣ."
  371.  
  372. %bool IsUpgradeDone(GAMEOBJ* Upgrade,byte Nation);
  373. IsUpgradeDone([_upgrades],[players])
  374. "Φπ≡εΩ <2%Φ∞ > ≤µσ ταΩεφ≈Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
  375. "╚π≡εΩ ≤µσ ταΩεφ≈Φδ α∩π≡σΘΣ."
  376. !IsUpgradeDone([_upgrades],[players])
  377. "Φπ≡εΩ <2%Φ∞ > σ∙σ φσ ταΩεφ≈Φδ α∩π≡σΘΣ <1%φατΓαφΦσ>"
  378. "╚π≡εΩ σ∙σ φσ ταΩεφ≈Φδ α∩π≡σΘΣ."
  379.  
  380. %int GetGlobalTime();
  381. GetGlobalTime()[e_ne_g_l][0..max]
  382. "ΩεδΦ≈σ±≥Γε ≥αΩ≥εΓ ∩ε±δσ φα≈αδα Φπ≡√ <1%τφαΩ> <2%Γ≡σ∞ >"
  383. "╩εδΦ≈σ±≥Γε ≥αΩ≥εΓ ∩ε±δσ φα≈αδα Φπ≡√."
  384.  
  385. SelectUnits([groups],[oldsel])
  386. "Γ√ß≡α≥ⁿ Γ±σ ■φΦ≥√ Φτ π≡≤∩∩√ <1%Φ∞ > ± <2%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
  387. "┬√ß≡α≥ⁿ Γ±σ ■φΦ≥√ Φτ π≡≤∩∩√."
  388.  
  389. SelectUnits1([players],[groups],[oldsel])
  390. "Γ√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα <1%Φ∞ 1> Φτ π≡≤∩∩√ <2%Φ∞ 2> ± <3%τα∞σφεΘ/ΣεßαΓδσφΦσ∞> ∩≡σµφσπε Γ√ΣσδσφΦ "
  391. "┬√ß≡α≥ⁿ ■φΦ≥√ Φπ≡εΩα Φτ π≡≤∩∩√."
  392.  
  393. PushUnitAway([players])
  394. "Γ√±αΣΦ≥ⁿ φα ßσ≡σπ εΣφεπε ■φΦ≥α Φτ Γ√Σσδσφφεπε ≥≡αφ±∩ε≡≥φΦΩα Φπ≡εΩα <1%Φ∞ >"
  395. "┬√±αΣΦ≥ⁿ φα ßσ≡σπ εΣφεπε ■φΦ≥α."
  396.  
  397. SendUnitsToTransport([players])
  398. "ταπ≡≤τΦ≥ⁿ Γ√Σσδσφφ√Θ ≥≡αφ±∩ε≡≥φΦΩ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ >"
  399. "╟απ≡≤τΦ≥ⁿ ≥≡αφ±∩ε≡≥φΦΩ ■φΦ≥α∞Φ."
  400.  
  401. SelOpenGates([players])
  402. "ε≥Ω≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α Φπ≡εΩα <1%Φ∞ >"
  403. "╬≥Ω≡√≥ⁿ Γ√Σσδσφφ√σ Γε≡ε≥α."
  404.  
  405. DisableUpgrade([players],[_upgrades])
  406. "τα∩≡σ≥Φ≥ⁿ α∩π≡σΘΣ <2%φατΓαφΦσ> Σδ  Φπ≡εΩα <1%Φ∞ >"
  407. "╟α∩≡σ≥Φ≥ⁿ α∩π≡σΘΣ"
  408.  
  409. Patrol([players],[zones],0)
  410. "∩α≥≡≤δΦ≡εΓα≥ⁿ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ 1> ≥σ≡≡Φ≥ε≡Φ■, φα≈Φφα  ε≥ ∞σ±≥α ≡α±∩εδεµσφΦ  Σε τεφ√ <2%Φ∞ 2>"
  411. "╧α≥≡≤δΦ≡εΓα≥ⁿ ≥σ≡≡Φ≥ε≡Φ■ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ."
  412.  
  413. %bool SelSendAndKill(byte Nat,GAMEOBJ* Zone,byte Dir,byte Type);
  414. SelSendAndKill([players],[zones],[0..255],2)
  415. "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2> ∩ε Ωε∞αφΣσ α≥αΩα, τα∩ε∞Φφα  ∞α≡°≡≤≥ Φ ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
  416. "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤ ∩ε Ωε∞αφΣσ α≥αΩα, τα∩ε∞Φφα  ∞α≡°≡≤≥."
  417. SelSendAndKill([players],[zones],[0..255],0)
  418. "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2> ∩ε Ωε∞αφΣσ α≥αΩα, φσ τα∩ε∞Φφα  ∞α≡°≡≤≥ Φ ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
  419. "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤ ∩ε Ωε∞αφΣσ α≥αΩα, φσ τα∩ε∞Φφα  ∞α≡°≡≤≥."
  420.  
  421. SelSendTo([players],[zones],[0..255],2)
  422. "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2>, τα∩ε∞Φφα  ∞α≡°≡≤≥, ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
  423. "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤, τα∩ε∞Φφα  ∞α≡°≡≤≥."
  424. SelSendTo([players],[zones],[0..255],0)
  425. "ε≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ 1> Γ τεφ≤ <2%Φ∞ 2>, φσ τα∩ε∞Φφα  ∞α≡°≡≤≥, ∩ε±≥αΓΦ≥ⁿ Φ⌡ Γ φα∩≡αΓδσφΦΦ <3%≈Φ±δε>"
  426. "╬≥∩≡αΓΦ≥ⁿ Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Γ τεφ≤, φσ τα∩ε∞Φφα  ∞α≡°≡≤≥."
  427.  
  428. RunTimer([timers],[0..max])
  429. "ταΓσ±≥Φ ≥αΘ∞σ≡ <1%Φ∞ > φα <2%≈Φ±δε> ≥αΩ≥εΓ"
  430. "╟αΓσ±≥Φ ≥αΘ∞σ≡."
  431.  
  432. %int GetTime(byte ID);
  433. GetTime([timers])[e_ne_g_l][0..max]
  434. "ΩεδΦ≈σ±≥Γε ≥αΩ≥εΓ Σε ≥επε ΩαΩ ∩≡ετΓσφΦ≥ ≥αΘ∞σ≡ <1%Φ∞ > <2%τφαΩ> <3%Γ≡σ∞ >"
  435. "╩εδΦ≈σ±≥Γε ≥αΩ≥εΓ Σε ≥επε ΩαΩ ∩≡ετΓσφΦ≥ ≥αΘ∞σ≡."
  436.  
  437. % --------------------------------
  438. % 14.11.2001
  439. % --------------------------------
  440.  
  441. SetStandGround([players],1)
  442. "Σσ≡µα≥ⁿ ∩ετΦ÷Φ■ Γ√Σσδσφφ√∞Φ ■φΦ≥α∞Φ Φπ≡εΩα <1%Φ∞ >"
  443. "─σ≡µα≥ⁿ ∩ετΦ÷Φ■."
  444.  
  445. SetStandGround([players],0)
  446. "ε≥∞σφΦ≥ⁿ ≡σµΦ∞ Σσ≡µα≥ⁿ ∩ετΦ÷Φ■ Σδ  Γ√Σσδσφφ√⌡ ■φΦ≥εΓ Φπ≡εΩα <1%Φ∞ >"
  447. "╬≥∞σφΦ≥ⁿ ≡σµΦ∞ Σσ≡µα≥ⁿ ∩ετΦ÷Φ■."
  448.  
  449. %bool NationIsErased(byte Nat);
  450. NationIsErased([players])
  451. "Φπ≡εΩ <1%Φ∞ > ≤µσ ∩εßσµΣσφ"
  452. "╚π≡εΩ ≤µσ ∩εßσµΣσφ."
  453. !NationIsErased([players])
  454. "Φπ≡εΩ <1%Φ∞ > σ∙σ φσ ∩εßσµΣσφ"
  455. "╚π≡εΩ σ∙σ φσ ∩εßσµΣσφ."
  456.  
  457.  
  458.  
  459.  
  460. % --- φσ εß τα≥σδⁿφ√σ ---
  461.  
  462. %bool TimerIsEmpty(byte ID);
  463. %TimerIsEmpty([timers])
  464. %"≥αΘ∞σ≡ φσ τα∩≤∙σφ"
  465. %"╥αΘ∞σ≡ φσ τα∩≤∙σφ."
  466.  
  467. %void FreeTimer(byte ID);
  468. %void AssignNation(byte Src,byte Dst);
  469. %int GetAmountOfWarriors(byte Nat);
  470. %bool IsUpgradeEnabled(GAMEOBJ* Upgrade,byte Nation);
  471. %int GetMaxInside(byte Nat);
  472. %void SelAutoKill(byte Nat);
  473. %void HINT(GAMEOBJ* Hint,int time);
  474. %void SetVictoryText(char* ID);
  475. %void SetLooseText(char* ID);
  476. %void ShowCentralText(char* ID,int time);
  477. %void ShowPageParam(char* Name,...);
  478. %int GetUnitCost(byte Nat,GAMEOBJ* UnitType,byte ResID);
  479. %int GetUpgradeCost(byte Nat,GAMEOBJ* Upgrade,byte ResID);
  480. %bool UnitsCenter(GAMEOBJ* DstZone,GAMEOBJ* Units,word R);
  481. %bool SelCenter(GAMEOBJ* DstZone,byte Nat,int R);
  482. %bool CreateZoneNearUnit(GAMEOBJ* DstZone,GAMEOBJ* Zone,GAMEOBJ* UnitType,byte Nat,int R);
  483. %bool CreateZoneNearGroup(GAMEOBJ* DstZone,GAMEOBJ* Zone,GAMEOBJ* Grp,int R);
  484. %int GetTopDst(GAMEOBJ* Z1,GAMEOBJ* Z2);
  485. %void SetAIProperty(byte NAT,int Prop,int Val);
  486. %int AskComplexQuestion(int Nx,char* Name1,byte or1,char* Name2,byte or2,char* Quest);
  487. %void SetTutorial(bool State);
  488. %bool GetQuestPressed();
  489. %int GetMyNation();
  490.  
  491. %[variables]=AskMultilineQuestionEx([_questions], 9, 0, [0..max])
  492. %"ταΣα≥ⁿ ±δεµφ√Θ <2%Γε∩≡ε±>, ≡στ≤δⁿ≥α≥ ∩ε∞σ±≥Φ≥ⁿ Γ ∩σ≡σ∞σφφ≤■ <1%≈Φ±δε>"
  493. %"╟αΣα≥ⁿ ±δεµφ√Θ Γε∩≡ε±."
  494.  
  495. %void SetReadyState(GAMEOBJ* Units,bool State);
  496.  
  497. %int GetNUnits(GAMEOBJ* Units);
  498. %struct OneUnit{
  499. %    word Index;
  500. %    word Serial;
  501. %    word Life;    //rw
  502. %    word MaxLife;
  503. %    byte AddDamage; //rw
  504. %    byte AddShield; //rw
  505. %    word Stage;
  506. %    word MaxStage;
  507. %    word Kills;
  508. %    word NIndex;
  509. %    byte Usage;
  510. %    byte Building;
  511. %    int  x,y;       //rw
  512. %    byte Reserved[16];
  513. %};
  514. %bool GetUnitInfo(GAMEOBJ* Units,int Index,OneUnit* Uni);
  515. %void SetUnitInfo(OneUnit* Uni);
  516.  
  517. %void ChangeUnitParam(GAMEOBJ* Type,byte NI,int AddDamage,int DamType,int AddShield);
  518.  
  519. #END
  520.  
  521. #GROUPS
  522.  
  523. #resources
  524. δσ±
  525. τεδε≥ε
  526. Ωα∞σφⁿ
  527. σΣα
  528. µσδστε
  529. ≤πεδⁿ
  530.  
  531. #resources_rod
  532. δσ±α
  533. τεδε≥α
  534. Ωα∞φ 
  535. σΣ√
  536. µσδστα
  537. ≤πδ 
  538.  
  539. #nations
  540. Ω≡α±φ√Θ
  541. ±ΦφΦΘ
  542. ßΦ≡■τεΓ√Θ
  543. ⌠Φεδσ≥εΓ√Θ
  544. ε≡αφµσΓ√Θ
  545. ≈σ≡φ√Θ
  546. ßσδ√Θ
  547. Ωε≡Φ≈φσΓ√Θ
  548.  
  549. #skill_levels
  550. δσπΩε
  551. φε≡∞αδⁿφε
  552. ≥ µσδε
  553. ε≈σφⁿ ≥ µσδε
  554.  
  555. #skill_levels_dat
  556. δσπΩε∞≤
  557. φε≡∞αδⁿφε∞≤
  558. ≥ µσδε∞≤
  559. ε≈σφⁿ ≥ µσδε∞≤
  560.  
  561. #e_ne
  562. ≡αΓφε
  563. φσ ≡αΓφε
  564.  
  565. #e_ne_man
  566. ≡αΓσφ
  567. φσ ≡αΓσφ
  568.  
  569. #e_ne_g_l
  570. ≡αΓφε
  571. φσ ≡αΓφε
  572. ßεδⁿ°σ
  573. ∞σφⁿ°σ
  574.  
  575. # --------------------------------
  576. # 12.11.2001
  577. # --------------------------------
  578.  
  579. #oldsel
  580. τα∞σφεΘ
  581. ΣεßαΓδσφΦσ∞
  582.  
  583. #aitxt
  584. ┴αΓα≡Φ 
  585. ─αφΦ 
  586. └Γ±≥≡Φ 
  587. ╘≡αφ÷Φ 
  588. └φπδΦ 
  589. ├σ≡∞αφΦ 
  590. ╧ⁿσφ∞εφ≥
  591. ╧ε≡≥≤παδΦ 
  592. ┬σφσ÷Φ 
  593. ╚±∩αφΦ 
  594. ╪Γσ÷Φ 
  595. ├εδδαφΣΦ 
  596. ╤αΩ±εφΦ 
  597. ╧εδⁿ°α
  598. ╙Ω≡αΦφα
  599. ╥≤≡÷Φ 
  600. ╨ε±±Φ 
  601. └δµΦ≡
  602.  
  603. #ailand
  604. ╤≤°α
  605. ╤≡σΣΦτσ∞φε∞ε≡ⁿσ
  606. ╧εδ≤ε±≥≡εΓα
  607. ╬±≥≡εΓα
  608. ╩εφ≥Φφσφ≥√
  609. ╩εφ≥Φφσφ≥
  610.  
  611. #aimoney
  612. ═ε≡∞αδⁿφε
  613. ╠φεπε
  614. ╠φεµσ±≥Γε
  615. ╠ΦδδΦεφ
  616.  
  617. #airesonmap
  618. ╠αδε
  619. ╤≡σΣφσ
  620. ╠φεπε
  621.  
  622. #END